Skip,
Basically I trace the surface of the hull and use that to generate a series
of points that I connect with cylendars and triangles. The hull is a patch.
Attached is the code. The top image shows the traingles and cylinders and
the bottom image shows them properly textured.
Tim
"Skip Talbot" <Ski### [at] aolcom> wrote in message
news:43e0d403$1@news.povray.org...
> Tim, would you mind explaining how your trace functions work? I'm
> having trouble following. When you say you trace the hull, what exactly
> is your ray intersecting: patches, a mesh? And then how are you using
> the output? Are you approximating the curvature of the hull with a
> trace every few units, or putting the output in a spline?
>
> Skip
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Attachments:
Download 'WaterWay.txt' (5 KB)
Download 'Water_Way.jpg' (113 KB)
Preview of image 'Water_Way.jpg'
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