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A trick I use is to always build things I want to animate aound the origin.
The actual point of ratation being at <0,0,0> , and then translate the
object into position. So I execute the rotation before the translation.
e.g.
box
{
<-1,-1,-1>,<1,1,1>
rotate <0, clock, clock/2> // this would be where you apply your
rotation varaiable
translate <10,1000,9> // translate into position
}
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