Chambers <bdc### [at] yahoocom> wrote:
> Another option is to write it as an SDL macro.
This is one area where the SDL is absolutely non-suitable because of
efficiency.
I estimate that doing this with SDL would be at least 30 times slower
than with a patch, and even the patch would already be slow enough for
many scenes...
Besides, the SDL does not offer too many tools to do this anyways.
--
- Warp
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