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Bryan Heit nous apporta ses lumieres en ce 26/01/2006 18:32:
> Firstly, I'd like to thank everyone who helped me with my first "real"
> water Q. It works very, very well. But I now have another problem.
> Although I now have realistic water I can submerge my camera in, it
> takes to long to render. This wouldn't be a problem normally, but
> because I'm using this for animation purposes rendering speed is an
> issue. Even if I drop the samples down to the lowest point where it
> doesn't look like crap, I'm still looking at a 4-6 day renders per
> 2000-5000 frame animation. I'd like to keep this to less then 1 day per
> animation. Without media the animations were taking between 4 and 8
> hours...
>
> So can anyone think of a way to achieve an effect where more distant
> objects look like they're behind fog (i.e. faded, hazy). I was thinking
> of using a series of partially transparent planes in front of the
> camera, each one with a rough surface to make for some turbulence. I've
> tried a few different implementations of this without success.
>
> Any other ideas (or ideas as to how to make the planes work).
>
> thanx
>
> Bryan
You can use fog. Read section 3.3.2.3 Fog in the documentation. Think of it as a kind
of prety
limited but fast media simulation.
--
Alain
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All true wisdom is found on T-shirts.
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