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Firstly, I'd like to thank everyone who helped me with my first "real"
water Q. It works very, very well. But I now have another problem.
Although I now have realistic water I can submerge my camera in, it
takes to long to render. This wouldn't be a problem normally, but
because I'm using this for animation purposes rendering speed is an
issue. Even if I drop the samples down to the lowest point where it
doesn't look like crap, I'm still looking at a 4-6 day renders per
2000-5000 frame animation. I'd like to keep this to less then 1 day per
animation. Without media the animations were taking between 4 and 8
hours...
So can anyone think of a way to achieve an effect where more distant
objects look like they're behind fog (i.e. faded, hazy). I was thinking
of using a series of partially transparent planes in front of the
camera, each one with a rough surface to make for some turbulence. I've
tried a few different implementations of this without success.
Any other ideas (or ideas as to how to make the planes work).
thanx
Bryan
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