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Jonathan wrote:
> Found it. Of course the your choice of type 2 would probally be better for
> water. The photons block is for my glass windows from my scene that
> refracted the light coming through. Just another afterthough, you might be
> able to use the density block to create thicker "clouds" in the water. I'm
> not sure of your exacts goals of the scene, but I hope this helps.
>
> #declare Dusty = box { <-21,0,-21>,<21,21,21> }
>
> object { Dusty pigment { color rgbt 1 }
> photons { pass_through }
> hollow
> interior {
> media
> { scattering { 1, 0.07 extinction 0.01 }
> samples 30,100
> }
>
> }
>
>
Thanx for the help; it looks great. I now have another problem, but
that's another question.
Bryan
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