POV-Ray : Newsgroups : povray.animations : Floor plan animation : Re: Floor plan animation Server Time
2 Jun 2024 08:33:23 EDT (-0400)
  Re: Floor plan animation  
From: StephenS
Date: 22 Jan 2006 17:25:02
Message: <43d4063e$1@news.povray.org>
> I use a 3-point lighting for the background light.
> If sun light can enter the building then it's something like this
>
> // the sun
> light_source{ 0 color SunColor * 0.75
> #if (Final)
>         area_light <25000, 0, 0>, <0, 0, 25000>, 7, 7
>         adaptive 1
> #end
>         translate SunPosition
> }
>
> // background light
> light_source{ 0 color SunColor * 0.250
>         translate SunPosition
>         rotate y * 120 shadowless
>         }
>
> light_source{ 0 color SunColor * 0.250
>         translate SunPosition
>         rotate y * 240 shadowless
>         }
>
> one or more rows of overhead point lights, emulating the fluoressent
tubes,
> for the overall inside lights and  I would use point lights near the
> machines so that the machines are clearly visible
> --
> Ger

I've been giving this some thought, I may try it later. The building only
has windows on two sides, several walls and shelves of material block large
portions of the interior from direct sunlight. "rows of overhead point
lights, emulating the fluorescent tubes" is the part I'm struggling with.
There are approximately 14 rows of 10, 8 foot double fluorescent tubes, with
most pieces of equipment having one or more additional light fixtures
hanging from the ceiling. Any suggestions on how many point (or maybe spot)
lights per fixture I should use?

Stephen


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