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yoshu schrieb:
> hi buddies..
>
> thanks for your help. But its really difficult for me to understand
> concepts of zoomin.inc file. I have to finish this task in just one day.
>
> if you have some examples or its implementation in steps, it will be of much
> help to me.Even i prefer GUI environment.
>
> shubh
>
> "Kenneth" <kdw### [at] earthlinknet> wrote:
>> Not sure if I understand how (or if) zoomin.inc works, without having to
>> specify anything on the command line. (I'm a pure GUI Windows user, and
>> don't yet use the command line much, sorry to say.) This is a feature I've
>> been looking for for quite awhile. Does it NEED command-line parameters?
>>
Hi!
It doesn't need command-line parameters, it just uses the syntax of
them. This is no problem, you don't have to learn them.
What you have to do:
At first, you have to include zoom.inc:
#include "zoomin.inc" (assuming, zoomin.inc is within your
"Library_Path" (the directory of your pov-file works))
Then:
a)
Define the to variables of your camera:
#declare n = -z*10;
#declare camera_look_at = <0,0,0>;
b)
instead of using those vectors directly within your camerastatements,
use them like this:
camera {
location camera_location
look_at camera_look_at
}
c)
render as usual
d) shift-and-drag the area in the rendered picture, you want to zoom in,
-> Povaray asks you wether to append this area to the commandline, a
window opens:
e)
cut (not copy) those statements (something like:
"+sc0.304075 +sr0.535565 +ec0.429467 +er0.635983"
and add another command to your scene (after the declaration of a)),
using the cutted parameters as a string:
Set_Zoom_Area(camera_location, camera_look_at,
"+sc0.304075 +sr0.535565 +ec0.429467 +er0.635983")
f) render again, see what happens
(the above information should be within the zoomin.inc, just don't stop
reading, when it tells you things about the commandline, read on!)
HTH
kalle
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