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"David El Tom" <dav### [at] t-onlinede> schreef in bericht
news:43d26e41@news.povray.org...
>
> several days ago I stumbled over thread in p.b.i ("Walter's bones")
> which made use of a nested pattern for the floor. So I thought it might
> be possible to create a classic parquet floor without the usage of
> image_maps, just plain procedural.
>
> After 1 or 2 hours of bending my mind and several coffees later, I was
> able to get following render.
>
> take it as "prove of principal". No tile is repeated once, no matter how
> large the floor will be.
>
> - eight prototype wood textures
> - three levels of nested checker patterns
>
> ... dave
>
>
Well done!
Scale the textures somewhat down too, I guess.
And.... there are two tiles which are identical!!!! or so I believe when I
look at them... watch carefully!
Thomas
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