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"dragonmage" <dra### [at] gmailcom> wrote in message
news:web.43d3183c456346d5e618711f0@news.povray.org...
> Hellow, I am new to povray and have a question on an apparent lighnting
> problem.
> I too the phot_met_glass example and added a translate <10, 10, 10> to all
> objects inclusing light and camera. This had an unexpected effect of
> dramatically altering the bluish highlights in the rendered scene. I then
> created another file with the translations still in there but set to:
> translate <0, 0, 0> and the bluish hightlights came back. This leads me
> to
> believe there may be a default light source which I am not moving when I
> add the translations. Anyone know wha is going on?
>
Not sure exactly what you are saying here without further clarification or
posting your scene, but it coul dpossibly be an 'ambient' problem. Try
explicitly declaring "ambient 0" in all your object textures to remove any
ambient effect on them and see if that helps.
-tgq
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