several days ago I stumbled over thread in p.b.i ("Walter's bones")
which made use of a nested pattern for the floor. So I thought it might
be possible to create a classic parquet floor without the usage of
image_maps, just plain procedural.
After 1 or 2 hours of bending my mind and several coffees later, I was
able to get following render.
take it as "prove of principal". No tile is repeated once, no matter how
large the floor will be.
- eight prototype wood textures
- three levels of nested checker patterns
... dave
Post a reply to this message
Attachments:
Download 'parquet.jpg' (138 KB)
Preview of image 'parquet.jpg'
|