POV-Ray : Newsgroups : povray.news-submissions : pov2mesh 0.5 : Re: pov2mesh 0.5 Server Time
3 May 2024 14:20:24 EDT (-0400)
  Re: pov2mesh 0.5  
From: Warp
Date: 18 Jan 2006 05:25:58
Message: <43ce17b6@news.povray.org>
Paul Senzee <pse### [at] yahoocom> wrote:
> Fully supporting the pov sdl will be a fair amount of (tedious) work, but
> certainly doable.

  Can you be a bit more specific on how will you be achieving this feat
without using copyrighted code from POV-Ray (breaking its usage license)?
As I noted in my previous post to this thread, simply *parsing* the input
file is not enough; in order to have full support for POV-Ray scenes you
have to implement quite a lot of the raytracing functionalities, such as
tracing objects, calculating their inside and supporting the evaluation
of textures.
  While it certainly is possible to do all this with original genuine code,
it will be a HUGE job...

  Another thing to address is how you will be tesselating infinite
non-planar surfaces.

-- 
                                                          - Warp


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