POV-Ray : Newsgroups : povray.animations : Floor plan animation : Floor plan animation Server Time
10 Jun 2024 15:14:35 EDT (-0400)
  Floor plan animation  
From: StephenS
Date: 17 Jan 2006 20:54:42
Message: <43cd9fe2$1@news.povray.org>
This is my attempt at an animation, and not just a rotating object at the
origin.
http://ca.geocities.com/morbjectay/animations.htm
It is split into two files (size limitation on the site)
floor_planA9_a.mpg 3243kb
floor_planA9_b.mpg 3395kb
I used TMPGEnc to combine targa pictures into the animation using
MPEG-1 320x240 24fps CBR 1600kbps

Although most of my time is still spent on adding content to the scene, I
would like to start moving towards better lighting, textures and overall
presentation.

I'm using a single set of splines for the whole animation
(location/look_at). This will be split into several sets covering a shorter
distance. The current path of the camera was only to get started and will
change.

The lighting is Radiosity:
global_settings{
  radiosity{
    adc_bailout 0.01
    brightness 1
    count 1200
    error_bound .8
    gray_threshold 0.0
    low_error_factor 0.5
    max_sample -1
    minimum_reuse 0.015
    nearest_count 20
    pretrace_end 0.005
    pretrace_start 0.16
    recursion_limit 1
    always_sample on
    media off
    normal off
  } // end radiosity
} // end global_settings

Lighted by (cylinder acting as a florescent tube)
texture
  {
     pigment
     {
         color rgb <1.0, 1.0, 1.0>
      }
      finish
      {
          ambient 1000.0
          diffuse 100.0
       }
  }

Antialias:
threshold = 0.3
depth = 2
method = 2

Rendered with megapov 1.2.1. I'm not currently using any feature for this,
but would like to add some MechSim at some point in the furture.

Windows 98se says my system is a AMD Athlon XP 2200+ with 224MB ram.
The 800 frames of the animation (320x240) took about 4 days 3 hours. The
longest frame about 23 min and the shortest 2 min.

The roof trusses currently have a little less than half the objects in the
scene and removing them brings the first frame from 12 min to 6 min. I do
like the effect they give the picture so I'll remove them for testing and
put them back in for final renders.

The first frame has the following stats:
Scene Statistics
  Finite objects:         4359
  Infinite objects:          1
  Light sources:             0
  Total:                  4360

Render Statistics
Image Resolution 320 x 240

Pixels:            88225   Samples:          319762   Smpls/Pxl: 3.62
Rays:           68470162   Saved:                 0   Max Level: 2/10

Ray->Shape Intersection          Tests       Succeeded  Percentage

Box                          335434194        87189890     25.99
Cone/Cylinder           101120595         4614417      4.56
CSG Intersection        92146093        37132868     40.30
CSG Merge                      90950            1883         2.07
CSG Union                 16677086          577947       3.47
Isosurface                             165              78           47.27
Isosurface Container        324867             165         0.05
Isosurface Cache                  162               0            0.00
Lathe                              713215             170         0.02
Lathe Bound                   713215             176         0.02
Mesh                               63480            1502           2.37
Prism                           2534738          453153       17.88
Prism Bound              15912924        11994702     75.38
Sphere                         3147815           38337         1.22
Torus                          1299468            3648           0.28
Torus Bound                1299468            4742          0.36
True Type Font            6824583             862            0.01
Bounding Object            398603          391765        98.28
Bounding Box         4280125230      1110607013    25.95
Vista Buffer                 20014943        12074316     60.33

Radiosity samples calculated:            56792 (17.85 %)
Radiosity samples reused:               261454
  Samples (final trace)                  49101
  Samples (recursion 1)                  56792

Smallest Alloc:                         17 bytes
Largest  Alloc:                    86416 bytes
Peak memory used:      14474687 bytes
Frame Processing Times
  Parse Time:    0 hours  0 minutes  0 seconds (0 seconds)
  Photon Time:   0 hours  0 minutes  0 seconds (0 seconds)
  Render Time:   0 hours 12 minutes 28 seconds (748 seconds)
  Total Time:    0 hours 12 minutes 28 seconds (748 seconds)


Comments most welcome.

Stephen


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