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Thanks for your comments!
>Why Windows only?
The code is actually quite portable. If there's interest, I'd release
versions for other platforms.
> Interesting tool but i wonder if you don't agree with the FAQ excerpt
> you put on top of the page or if you are simply trying to do the
> impossible... ;-)
I don't think it's impossible, exactly, just very hard. ;) Unfortunately,
the tool is nowhere near complete as far as it's support of pov sdl goes, so
it's still up to me to prove it!
Little by little, I'm adding more functionality. Hopefully before too long
it'll be an essential tool for pov users. There are actually two major
issues to be addressed in future releases:
1.) Full support of Pov's sdl.
2.) It currently doesn't scale well. Simple scenes convert quickly, but
complex scenes can take forever and consume huge amounts of memory.
Fully supporting the pov sdl will be a fair amount of (tedious) work, but
certainly doable. Getting it to scale well, on the other hand, that's going
to be tricky..
Paul Senzee
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:dprmu9$qqs$1@chho.imagico.de...
> Paul Senzee wrote:
> > pov2mesh is a command line utility for Windows that accepts a POV-Ray
.pov
> > file as input and produces a Maya .obj file as output. While pov2mesh
does
> > not yet understand the full range of .pov syntax, it is nevertheless a
> > valuable tool in its own right.
>
> Why Windows only?
>
> Interesting tool but i wonder if you don't agree with the FAQ excerpt
> you put on top of the page or if you are simply trying to do the
> impossible... ;-)
>
> Christoph
>
> --
> POV-Ray tutorials, include files, Landscape of the week:
> http://www.imagico.de/ (Last updated 31 Oct. 2005)
> MegaPOV with mechanics simulation: http://megapov.inetart.net/
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