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Ah, well that's a good point. I was just following the rule that teasers
always look absolutely amazing, usually out of all proportion to the
finished product :)
I can understand using this style in a full animation, last time I did a
long anim I used the rule of no render times of more than 10 seconds a
frame! I was just looking at the short in itself.
Though hurry up and finish the short! I want to see it now.
--
Tek
http://evilsuperbrain.com
"Tim Nikias" <JUSTTHELOWERCASE:timISNOTnikias(at)gmx.netWARE> wrote in
message news:43c8fc55$1@news.povray.org...
>> Interesting. Though because all you're showing is a few rotating objects
>> I
>> think you really need some work on the materials so they look more
>> realistic. The stones are almost flat grey (though with a nice specular
>> highlight on the first one) and the first sword doesn't look like metal,
> and
>> it also appears to be completely blunt. Also the wood and leather are
>> just
>> flat brown, rather than showing grains and wear patterns like one might
>> expect. The samurai sword looks pretty good.
>>
>> If that's all you're going to show us for now it should look as good as
> you
>> can make it, IMO.
>
> Thanks for the comment. The idea was to show that I'm not after a very
> realistic rendering at all, but rather more stylized and recognizable. So
> yeah, the sword looks blunt and the textures are more or less like colored
> with crayons. It's less about how good I can make it (I know that I could
> do
> much better if I wanted to), but more, what do I want my audience to
> expect
> the short will look like? If I go 100% realism here, I'm sure I'd
> disappoint
> in the short. Though I want to make the short as I good as I can, there's
> a
> limit to how long I want to spend on scenes and, especially, how long do I
> want them to render.
>
> I might have gone a little further than I took it, but I'd rather improve
> for the short, than the other way round. :-)
>
> --
> aka "Tim Nikias v2.0"
> Homepage: <http://www.nolights.de>
>
>
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