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> I'm using the f_hetero_mf function for my terrain, and was wondering, is
> there any way of achieveing something similar to my texturing program?
> Since discovering Isosurfaces (and trace for object placement), I'd like
> to do the whole lot with povray. Is there some way of calculating the
> gradient/height and having povray 'decide' which texture to use? Perhaps
> a sneaky combination of texture_maps and the f_hetero_mf function?
You might want to look into the slope-pattern and use it along with a
gradient y pattern...
Regards,
Tim
--
aka "Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
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