POV-Ray : Newsgroups : povray.binaries.animations : Muscles (702KB MPEG-1) : Re: Muscles (702KB MPEG-1) Server Time
8 Jul 2024 11:08:22 EDT (-0400)
  Re: Muscles (702KB MPEG-1)  
From: Zeger Knaepen
Date: 4 Jan 2006 13:01:28
Message: <43bc0d78$1@news.povray.org>
"David El Tom" <dav### [at] t-onlinede> wrote in message 
news:43bbb899@news.povray.org...
> Zeger Knaepen wrote:
> > I'm not really sure I understand it completely :-/
> > 
> > cu!
> 
> I thought about something like this (never tried, so maybe doesn't 
work 
> at all):
> 
> 
> 1. declare your blobs defining the single muscles
> 
> #declare blob_object_1 = blob{....}
> #declare blob_object_2 = blob{....}
>   .
>   .
>   .
> #declare blob_object_n = blob{....}
> 
> 2. declare functions based on object-patterns using the formerly 
> declared blobs like this:

this step is a problem: object-patterns are binary, either a point is 
inside the object or it's on the outside, which makes them not suitable 
for isosurfaces :-/
 
cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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