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GP70 <pap### [at] liberoit> wrote:
> My only concerning is about the decision of removing the
> "reflection_blur" feature from this release (see rev. 0.7) which, for me,
> could add more realism to reflective surfaces.
Blurred reflections (and refractions) can already be used in the
official POV-Ray (since quite long time, actually), and in fact they
can be used in a more versatile and diverse ways. That might be one
reason why they didn't bother keeping the reflection_blur hack in
megapov.
Granted, the trick to do it is a bit more complex, but at least
it is possible. See:
http://tag.povray.org/povQandT/languageQandT.html#blurredreflection
--
- Warp
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