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"Bob Hughes" <omniverse@charter%net> wrote in message
news:43bb0a76$1@news.povray.org...
> Freaky stuff, Zeger. I'm sure that couldn't be an easy thing to
animate.
It was as easy to animate it as it was to make it, actually :)
You see, I made a muscle() macro that connects 2 points with a blob that
tries to keep the same, given volume. Not entirely accurate, but it
more or less does the job :)
> Reminds me the people Greg Johnson has created over the past few years
but I
> don't remember how he actually makes those guys.
with a lot of work, I suppose :)
> You didn't mention any use of negative strength component parts so you
might
> want to give that a try if you haven't already done that.
Hmm, I might be able to force something with negative strength, don't
know if I can automate it though :-/
> In my somewhat
> limited experience with the POV blob I know it can get real tricky
placing
> blob components with good strength and threshold since, like you said,
when
> using a single blob for such things as this arm animation, it
ultimately
> tangles in on itself unless something is done to force spacing where
needed.
> Even moreso, with negative strength parts I think it would get
extremely
> complicated to fit the parts together for animation. Just a still
image
> could be more plausible, but animate that and it means many positions
to
> account for. However, if you do manage to work it out please post
another
> animation!
Maybe if I put negative strength blobcomponents on one side of the
muscles, that prevent any other part of the body to "blob" onto that
muscle... just thinking out loud here, I don't know if that even makes
sense :)
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
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