|
![](/i/fill.gif) |
"David El Tom" <dav### [at] t-online de> wrote in message
news:43ba46f6@news.povray.org...
> looks impressive; good work !
Thankyou !
> I had something similar in mind for quite some time and was stumbling
> over the same problem.
> Making the diffrent muscles out of blobs, but how to "skin" them.
> One possible solution came in to my mind (but I didn`t tried it
because
> I'm afraid it's terrible slow) is to define the muscles as
> blob-functions and then in the "skinning" step use another
blob-function
> to seamlessly join this functions togehter.
> Could be worth trying ....
I'm not really sure I understand it completely :-/
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
Post a reply to this message
|
![](/i/fill.gif) |