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Oleguer Vilella nous apporta ses lumieres en ce 2005-12-31 10:44:
> Yeah, what a silly question! :-)
>
> That should work:
> =======================================
> camera {
> location <7, 25, -10> look_at <5, 7.5, 0> angle 15 }
> =======================================
>
> Happy new year to all!
>
> Regards,
> Oleguer
>
> news:web.43b68482bab7a38736af16e70@news.povray.org...
>
>>either you reduce the camera angle
>>camera { location <7, 25, -10> look_at <5, 3, 0> angle 15 }
>>(then you will see that your object is not centered)
>>or you reduce the distance of the camera
>>camera { location .5*<7, 25, -10> look_at <5, 3, 0> }
>>(and will then see that your object doesn't look right anymore)
>>
>>First method recommended with
>>look_at <5, 7.5, 0>
>>
>>Regards Roman
>>
>>
>>
>>"Oleguer Vilella" <ole### [at] infonegocio com> wrote:
>>
You can also enter a direction vector and make it longer than 1 (the default value
been 1*z or
<0,0,1>). Something like:
direction 2.0*z // This will reduce the field of view by half
Place that before the look_at statement.
Alain
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