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as i followed the discussion here and in the previous thread, there are
some points which seem to get obvious.
There is a linear color space, which is pure logical and the way a
computer can deal with, there is the viewing device (monitor, printer,
etc.) which interprets these numbers and reproduce something more or
less eye-pleasing and there is the way the human eye interprets the
intensity of these colors (like in acoustics in no way linear; neither
in amplitude nor in wavelength).
If your are going to render an image, which will only be shown on one
viewing device (video card + driver + monitor) you may indeed use
gamma-correction in forehand. In this way it made no sense to send a
sample image to let people deside (everyone on a different setup) what
would be the better, beside you invite us all to visit you at home to
see it on your monitor.
If you plan to use your renders to view it, to join it, or just simply
to print it, you have to do color correction for each device you
reproduce your image on. As these color corrections include always loss
of information through number crunching, the best way IMO is to render
it with NO correction at all but with high color resolution (16 bpc, or
better floating point like hdr) and post-process it for each device
according to there ability to reproduce colors and intensities.
.... dave
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