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//Here is two ideas that could be refined:
#local P =
text {
ttf
"courbd.ttf",
"P",
2,
0
};
intersection {
object {
P
texture { pigment { White } }
}
object {
P
texture { pigment { Red } }
translate <.001,.001,.001>
}
}
//or:
#local Mx = max_extent ( P );
#local Mn = min_extent ( P );
intersection {
object {
P
texture { pigment { Red } }
}
box {
Mn,
<Mx.x,Mx.y-.001,Mx.z>
texture { pigment { White } }
}
translate x*1
}
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