|
|
"Thomas A. Fine" <fin### [at] head-cfaharvardedu> wrote in message
news:43a9e885$1@news.povray.org...
>
> I'm trying to make the expanding cloud of an explosion by shaping an
> isosurface to roughly the shape of the explosion, and then filling it
> with scattering media
> I get a mostly black object.
Apparently a max_trace_level related problem, as well as too low a
max_gradient in the isosurface itself. POV suggests a max_gradient of around
35 or 36, but I also found that global_settings {max_trace_level 30} helps
clean it up.
Messing around with your media I tried this, too:
media {
method 2
samples 3
scattering { 1, <0.3,0.2,0.01> extinction 0.8 }
emission <0.4,0.2,0.1>
absorption <0.1,0.3,0.9>
density {
crackle
density_map {
[0 rgb 0] [1 rgb 5]
}
scale 0.2
}
}
So it would look more like a fiery cloud, even if it might not be what
you're wanting exactly. Never-ending tweaking, this kind of stuff is, as you
probably know. Just my feeble attempt there.
Bob
Post a reply to this message
|
|