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fidos wrote:
> Hello,
>
> I post an new animation with simulation settings very close to the one used
> for my previous post.
>
> I worked on the mass loss. I changed a lot of things but the pressure
> calculation on the free surface and at the water / object contact were the
> main issues.
>
> The rendering is more simple than in my previous post (no photon and
> radiosity).
>
> The simulation time was around 12 hours and the rendering around 12 hours. I
> use a P4 3.2 GHz with 1 Go of RAM.
>
> The video is MPEG1 encoded.
>
> Any comments are wellcome.
I have to say that your liquid/water simulations have been spectacular
to watch, great work!! My only complaint is that the liquid seems to act
like a much more viscous fluid than watter, something more akin to very
very soft gelatin. Like Jello that has just started to set in the
fridge. The water surface seems to act too much in unison instead of
there being a lot of inter fluid interaction, like ripples and waves.
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