Alain wrote:
> A. Try a parallel light.
> b. Add a small transparent cylinder in the hole of the turret. It will
> make all of the beam photons. Before the first reflection, photons are
> not taken into consideration, they are after that first reflection.
> Adding the transparent cylinder, or a box, will stop the light and
> replace it by the photons. It may not be exactly how it works, but
> describe what appens.
Thanks Alain, worked like a charm.
Here's the latest render with the parallel lights and the transparent
filter in the turret.
(The source will be available on my website once I've finished)
Cheers!
Rick Measham
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