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Rick Measham wrote:
> A. I'm using photons to allow light to be reflected off an object.
> However I don't seem to be able to get a perfectly straight beam of
> light. The image below is a 16u x 16u grid. The spotlight is 72u from
> the top of the grid and then is masked by the red 'turret' at the top in
> order to thin it down. This does an OK job, but as the light reflects of
> more and more objects, the wider the beam gets. Is there any way to stop
> it getting wider?
>
> B. Once the light reflects off the first object it starts to interact
> with the media as I'd expect (the glow) however before it hits that
> first object, there is no glow! How do I get the glow on the first part
> of the beam? One solution I had was to start the beam to the left of the
> masking turret and fit a mirror into the mask, but surely there's a
> better way?
If you are using a spotlight to create the beam, then the widening may
be caused by the natural dispersion of the beam.
I suspect that you might get better results by modeling the beam as a
set of cylinders, maybe with a cylindrical light source in each.
Regards,
John
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