POV-Ray : Newsgroups : povray.general : Alpha channel? : Re: Alpha channel? Server Time
1 Aug 2024 08:16:56 EDT (-0400)
  Re: Alpha channel?  
From: Tim Nikias
Date: 15 Dec 2005 11:40:53
Message: <43a19c95$1@news.povray.org>
> > which would turn an image with alpha into a pigment without
> > transparency.
>
>   Use layered textures.

Hm. Might be an option. I'll have to experiment a little how POV-Ray handles
various things with functions, pigments and image-maps to see if it does
work with the other scripts I'm trying to implement.

What I wanted to do was to create functions from images, to allow
transparency-mapping, gamma-correction, color-correction and a few basic
compositing/masking steps, so that I could do my compositing in POV-Ray. :-)

I'm not sure if layered textures will work properly with what I have in
mind, I had hoped that there was some simple way to "disable" the
alpha-channel from TGA and PNG (aside of running it through a function to
extract rgb).

Thanks anyway,
regards,
Tim


-- 
aka "Tim Nikias v2.0"
Homepage: <http://www.nolights.de>


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