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"djschorn" <nomail@nomail> wrote in message
news:web.43a01facccf3f7a0666c08b10@news.povray.org...
> Hi,
>
> I try to make a wire fence like those that are around a field in a farm.
> I
> try this solution :
>
> texture{
> pigment{ brick
> color Gray
> color rgbt<1,1,1,1>
> brick_size <0.1, 0.1, 0.10>
> mortar 0.01
> }
> }
> On a very thin box.
> Texture is brick with a mortar Gray and the transparent brick color, but
> the
> result is not very acceptable and realistic...
>
> Is there a solution or a library available to do that kind of things?
>
> Thx a lot
>
>
If you want something crude and simple, but quick to render you might want
to try the following texture.
It's just a set of stripes overlayed diagonaly with a little bit of
turbulence to stop it looking too regular.
Regards,
Chris B
light_source { < -150, 10 ,-80> color rgb 1}
camera {location <0.5,0.5,-2> look_at <0,0.5,0>}
#include "Colors.inc"
#declare FenceTexture =
texture{
pigment{ gradient y turbulence 0.1
color_map {
[0.0 color rgbt<1,1,1,1>]
[0.92 color rgbt<1,1,1,1>]
[0.92 color Gray]
[1.0 color Gray]
}
scale 0.05
}
}
plane {z,0.4 texture {FenceTexture rotate z*45} texture {FenceTexture
rotate -z*45}}
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