POV-Ray : Newsgroups : povray.binaries.images : Alien Desert : Re: Alien Desert Server Time
4 Nov 2024 22:19:24 EST (-0500)
  Re: Alien Desert  
From: andrel
Date: 16 Jan 2006 16:29:29
Message: <43CC0FA9.9010908@hotmail.com>
Thomas de Groot wrote:
> "Afishionado" <afi### [at] gmailcom> schreef in bericht
> news:web.43caa42c605a0f6bbca179f50@news.povray.org...
> 
>>Come on, surely someone can find *something* to nitpick. ;-)
>>
>>William
>>
> 
> 
> OK, you asked for it! Don't come complaining afterwards!  ;-)
> First of all, photographs are not allowed here! :-)
> 
> Now, seriously, not in any particular order:
> - The insects flying in the sky should show much more variation in their
> individual attitude and perhaps size. Using RRand() to control this is a
> very easy way.
> - The landscape could need more variation. You may keep it fairly flat, and
> I think that is your intention, but there are few really flat landscapes.
ever visited the netherlands? ;)
> There are always some low hills or shallow depressions somewhere. It would
> make the scene more interesting. Also the texture needs more variation.
> - The crystal clumps could use a little variation in size (see RRand()
> again) and some clumping together. Make it more fascinating!
> - The "dinosaur" certainly needs some more work.
what dinosaur? you mean the elephant?
> - The tracks look like chains. If you consider the sizeof the animal, I
> think the tracks would not overlap like they do now. Also, introduce a tiny
> bit of randomness.
> - Lighting: I believe that for the horizon really to make shadows, you
> should show some kind of light source, i.e. a brighter spot or part of a
> (red) sun.
> 
> Satisfied?
> 
> Thomas
> 
>


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