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"Chuck Hoffmann" <cha### [at] comcastnet> wrote in message
news:439f2c71$1@news.povray.org...
> For some reason, it looks like the table and chair are "floating" above
> the wooden floor. Also, the floor itself doesn't look right- it looks too
> "clean". Maybe peturbating the floor normals with a bump map, or switching
> to a heightfield for the floor?
>
I did some of those things, but I think they are too small to be noticeable,
resulting in a very smooth floor. The floor is actually an iso-surface
(from the iso_wood includes), so it should be easy to adjust.
As for the floating appearance, that's what I was getting at regarding the
shadows and lighting. Something isn't quite right, but I haven't been able
to figure out what needs to be adjusted yet. And with radiosity, it's
difficult to make a change, try it, make another change, try it (on and on),
simply because it sucks up so much time. *sigh*
Thank you for your input!
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