Chris B <c_b### [at] btconnect com nospam> wrote:
> With the following SDL it seems to matter. I've inverted the N2 normal on
> the third smooth triangle and get banding of the sort I described. Whereas
> before inverting it the surface was smooth.
I was assuming you were talking about flat triangles (since you didn't
specifically mention smooth triangles and their vertex normals...)
Naturally if you have a smooth triangle and one of the vertex normals
points to the wrong direction, the lighting in between will be wrong,
as the in-between normals are interpolated.
--
- Warp
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