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"Ian Crofoot" <nomail@nomail> wrote in message
news:web.439d5320bf36aed9265c44900@news.povray.org...
> [url]http://img.photobucket.com/albums/v505/imcmonkey/problem.jpg[/url]
>
> I turned down the ambience and brilliance to illustrate the problem here.
>
> If it's not readily apparent, the light is only lighting part of a smooth,
> even, surface. You can see at the back of the desk it goes really crazy.
> There's nothing obstructing the light's path, either. It is above the
> center of the desk a little over a foot high. You can tell this by
> looking
> at the shadows.
>
> I'm using very basic light source and texture here, so I don't know what
> the
> problem is.
>
> light_source {
> <52.5, -6.2, -20>
> rgb <1,.97,.9>
>
> }
> #declare wood_WingsMat =
> texture{
> pigment{ rgbf <0.726940, 0.646726, 0.436164, 0.00000e+0>}
> finish{
> ambient 0
> diffuse 1
> brilliance 0
> specular 0.500000 roughness .05
> }
> }
>
> Can anybody help a poor, lost soul?
>
>
>
What is the desk made of?
If it's a mesh, then you may find that it's a problem with normals.
If some mesh normals point up and some point down, then you can get dark
bands across the surface.
Chris B.
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