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First of all, your post is so long that I only skimmed over it, so I
apologize if I misunderstood something. But I still think I have to
comment on some points.
> older Macs are standardized around 1.8
Not just older Macs. I've never seen it documented anywhere, but
according to what Apple's display calibration utility does, that number
is still valid.
> We all assume --don't we?--that POV's
> color/brightness values, as used in a typical PIGMENT block, are meant to
> reproduce brightness levels such that <.5,.5,.5> represents "half as
> perceptually bright as" <1,1,1>.
No. At least I don't assume that, and I think most other people with
some background in physically-based color theory and computer graphics
don't either.
For me, from the point of view of the POV-Ray scene, <.5, .5, .5> means
"that surface's diffuse reflectivity is half that of the other one" with
<1, 1, 1>. From the point of view of the rendered image displayed on a
computer screen, it means "the physically measurable light intensity
(W/m^2) emanating from these pixels is half the one emitted by those
pixels".
Of course that means that you and I are starting from different
premises, so there's probably no point in any further discussion about
the fact that I think assumed_gamma 1.0 is correct. That's why I allowed
myself to answer before having thoroughly read your whole argument.
-Christian
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