POV-Ray : Newsgroups : povray.general : Can Warp's compressor do Mesh2 with textures? : Re: Can Warp's compressor do Mesh2 with textures? Server Time
1 Aug 2024 10:19:13 EDT (-0400)
  Re: Can Warp's compressor do Mesh2 with textures?  
From: Stefan Viljoen
Date: 29 Nov 2005 02:51:38
Message: <438c0889@news.povray.org>
Warp spake:

> Stefan Viljoen <spamnot@ <removethis>polard.com> wrote:
>> I haven't tried it yet, but the whole point of the effort for me is to
>> reduce the size of the mesh -and- have the UV mapping still work - so if
>> I comment out th UV specifications, the question is moot. I can then just
>> as well use the uncompressed mesh.
> 
>   The PCM format will not reduce the size of the data compared to mesh2
> (it does compared to mesh). The mesh2 already uses a more compact way of
> representing the data, very similar to what the PCM format does.

! 

Ok - my mistake. I was under the impression the size of a mesh2 can be
compressed as well. Thanks for putting me right.
 
>   The only advantage you will get from the PCM format is that you will
> have access to the vertex and other information, which allows you to eg.
> apply deformations, fur and other things to the mesh.

Ok - my mistake again. Thanks Warp! 

Regards,
-- 
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions


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