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High!
PM 2Ring wrote:
> As you can see from the quick test below, it functions ok (yes, the texture
> looks more like plastic than ice :). I've just improved the way each crater
> is blended into the existing landscape, although I'm still not completely
> happy with the crater generation algorithm.
The "blending into the existing landscape" is solved well - younger
craters obliterate older ones instead of simply adding up their
elevation values (like in John Beale's HF-Lab)... but the outer wall
slopes of craters are too steep!
> If anyone's interested in this crater generator, I'll post the C source &
> Linux binary (in the appropriate area).
Oh yes, that would be nice... although I'm mostly occupied with my
preparations for starting PoVEarth, I sometimes find the time for some
doodling in between, and creating cratered moons/asteroids would be
relaxing!
See you in Khyberspace!
Yadgar
>
> PS. The crater heightfield is tileable.
>
>
>
> ------------------------------------------------------------------------
>
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