POV-Ray : Newsgroups : povray.binaries.images : Crater field : Re: Crater field Server Time
5 Nov 2024 02:18:54 EST (-0500)
  Re: Crater field  
From: Jörg 'Yadgar' Bleimann
Date: 28 Nov 2005 09:59:30
Message: <438b1b52$1@news.povray.org>
High!

PM 2Ring wrote:

> As you can see from the quick test below, it functions ok (yes, the texture
> looks more like plastic than ice :). I've just improved the way each crater
> is blended into the existing landscape, although I'm still not completely
> happy with the crater generation algorithm.

The "blending into the existing landscape" is solved well - younger 
craters obliterate older ones instead of simply adding up their 
elevation values (like in John Beale's HF-Lab)... but the outer wall 
slopes of craters are too steep!

 > If anyone's interested in this crater generator, I'll post the C source &
 > Linux binary (in the appropriate area).

Oh yes, that would be nice... although I'm mostly occupied with my 
preparations for starting PoVEarth, I sometimes find the time for some 
doodling in between, and creating cratered moons/asteroids would be 
relaxing!

See you in Khyberspace!

Yadgar


> 
> PS. The crater heightfield is tileable.
> 
> 
> 
> ------------------------------------------------------------------------
>


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