POV-Ray : Newsgroups : povray.general : Can Warp's compressor do Mesh2 with textures? : Re: Can Warp's compressor do Mesh2 with textures? Server Time
1 Aug 2024 10:11:57 EDT (-0400)
  Re: Can Warp's compressor do Mesh2 with textures?  
From: Warp
Date: 28 Nov 2005 09:12:08
Message: <438b1038@news.povray.org>
Stefan Viljoen <spamnot@ <removethis>polard.com> wrote:
> I haven't tried it yet, but the whole point of the effort for me is to
> reduce the size of the mesh -and- have the UV mapping still work - so if I
> comment out th UV specifications, the question is moot. I can then just as
> well use the uncompressed mesh.

  The PCM format will not reduce the size of the data compared to mesh2
(it does compared to mesh). The mesh2 already uses a more compact way of
representing the data, very similar to what the PCM format does.

  The only advantage you will get from the PCM format is that you will
have access to the vertex and other information, which allows you to eg.
apply deformations, fur and other things to the mesh.

-- 
                                                          - Warp


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