High!
In order to get really smooth surfaces from 2D height maps (not just
playing with normals!), I tried to write a procedure for generating
joined 4 x 4 (each overlapping by one column or row) bicubic patches
(see code posted in p.b.s-f) form 16bit images usually used for
heightfields.
But when doing a test render, I had to realize that the two 4 x 4
sections do not align in the y direction, as you can see in the image
attached here! What went wrong?
See you in Khyberspace!
Yadgar
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