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PM 2Ring wrote:
> repiv <me### [at] privatenet> wrote:
>>I wrote a macro for this once, with variable radii for each vertex. Never
>>quite finished it.
>>
>>Attached is a demo render, no HDRI, radiosity or checkered floor though, I
>>apologize.
>
> Beautiful, repiv. Are you using a torus?
Yes, actually depending on the radius it is a torus, sphere or lemon. The
math is quite coherent really, there isn't much difference between a convex
or concave corner either.
BTW, sorry everyone for the large image file in my post, I forgot to
compress it.
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