A new shot from my level editor. The lighting is precalculated (the
background, which, by the way, was rendered in POV-Ray, was set to have no
effect on the lighting). I'm using the method used in Half Life 2 to mix
precalculated lighting with normal mapping, so this is fully compatible with
my previously implemented radiosity algorithm.
The texture itself was created with POV-Ray; I'll post the pigment and
normal map in a reply to this post.
- Slime
[ http://www.slimeland.com/ ]
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