POV-Ray : Newsgroups : povray.animations : camera and spline : Re: camera and spline Server Time
2 Jun 2024 11:00:43 EDT (-0400)
  Re: camera and spline  
From: Slime
Date: 22 Nov 2005 16:36:40
Message: <43838f68$1@news.povray.org>
> I've seen that we can  use spline where the camera can move on, but it
only
> moves the position, how can i do to make the "look_at" follow the spline
> too; will i have to search mathematics functions or use an option already
> existing?


The simplest option is to just use a point slightly ahead in the spline for
the look_at:

camera {
location MySpline(x)
look_at MySpline(x+.001)
}

 - Slime
 [ http://www.slimeland.com/ ]


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