> I've seen that we can use spline where the camera can move on, but it
only
> moves the position, how can i do to make the "look_at" follow the spline
> too; will i have to search mathematics functions or use an option already
> existing?
The simplest option is to just use a point slightly ahead in the spline for
the look_at:
camera {
location MySpline(x)
look_at MySpline(x+.001)
}
- Slime
[ http://www.slimeland.com/ ]
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