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Christoph Hormann spake:
> Stefan Viljoen <spamnot@ wrote:
>> Hi guys
>>
>> I want to somehow drop spheres into a box, and someone on pov.general
>> suggested that I use megapov's mechsim function. I have taken a look at
>> it, but it looks quite involved... am I correct in stating the following,
>> and if not, why:
>>
>> 1. The mechsim functions can only work with iso-surfaces. I cannot, for
>> example, construct a "container" / constraining set of surfaces from CSG,
>> and expect it to work. Is this wrong or right?
Hi Christoph,
> Wrong. Both functions and objects are supported as environments. Yet
> there are good reasons for using functions (as outlined in the docs).
I did read the doc well before posting - I'll just go and take a look again.
>> [...]
>>
>> I.e can I constrain masses in the Z axis (the "bottom" of the holder)
>> AND the sides (say, in the X axis).? I. e. can I use two axises for
>> constraints and reactions? One being the apparently easily defined
>> mechsim plane, and the other the "inner" surfaces of an isosurface
>> containing the masses?
>
> Sorry but i have no idea what you are talking about. A sample scene
> with explanation what should work differently might be helpful.
Hehe - no need. I went and rendered every mechsim animation in the
distribution archive, and I see that the question is irrelevant. I'll just
try to figure out how the syntax connects to what I see on the screen.
>> 4. Non - circular masses? I know about bars, but can you use another
>> isosurface or a well-behaved mesh with an in and outside? I. e. use
>> something other than a sphere or a bar as a visual representation for a
>> mass?
> As explained in the docs you can build up arbitrarily complex shapes
> from masses, connections and faces. mechsim.inc contains macros for
> some basic ones (blocks, patches and lines). How you visualize the
> simulation results is up to you (mechsim.inc contains macros for this as
> well).
Ok - I'll see if I can figure it out...
>> 5. Mechsim works exclusively in animations
>
> No. The mechsim patch in fact works completely independent from the
> animation feature (although you can of course use the clock variable).
Hmm.
>> If I am asinine or not worth answering, does anybody have a pointer to
>> any tutorials or docs except those that already come with MegaPov?
> In fact the sample and tutorial scenes already contain several examples
> quite close to 'filling spheres into a container'. tutorial03.pov and
> glow_sim.pov in particular might be useful (in combination with
> simulation method 4).
I rendered all of them, I'll just have to puzzle out the syntax myself then.
> Christoph
Thanks for the reply!
Regards,
--
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions
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