POV-Ray : Newsgroups : povray.newusers : Wanting more dense smoke/fog : Re: Wanting more dense smoke/fog Server Time
29 Jul 2024 14:18:24 EDT (-0400)
  Re: Wanting more dense smoke/fog  
From: Alain
Date: 18 Nov 2005 23:00:11
Message: <437ea34b@news.povray.org>
DL Drafting nous apporta ses lumieres en ce 2005-11-18 18:52:
> 
> Speaking of fog, I keep getting a message that my scene camera is in a
> non-hollow object and therefore fog and other media insertions will not
> appear correctly. I've looked through the documentation and help files, but
> can't seem to actually find a script that can be used as a work around. I'd
> like to know how I can introduce a script -- and where it needs to be
> inserted -- that will change my camera to being in a hollow object so that
> fog will appear. I am exporting a scene from Chief Architect Version 10.06a,
> and I would therefore suppose that the camera is located in Chief also. I
> have
> no way in the Chief program to adjust the camera, so am hoping there is a
> fix available in POV.
> 
> Thanks, Dan the newbie
> Windows XP Pro
> POVRay Version 3.6.1a
> AMD 4800-X2 oc to 2.62Ghz
> Seagate dual mirrored 250GB
> 2x BFG 7800 GTX oc. in SLI
> 2 GB PC3200 DDR
> 
> 
> 
> 
> 
> 
> 
Try to identify the object in whitch the camera is located and add hollow to it's
definition. It may 
be a plane, a large sphere used for the sky or some other object. If the camera is
inside a room, 
that room may be a box like object, make it hollow.
hollow don't affect the apearence of the object nor the way it interact with other
objects in thwe 
scene. What it DOES affect is the way it interact with fog and medias. Those can have
an effect 
inside an hollow object.

-- 
Alain
-------------------------------------------------
Everybody should believe in something: I believe I'll have another drink.


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