POV-Ray : Newsgroups : povray.general : Problems with textures and alpha channels... : Re: Problems with textures and alpha channels... Server Time
1 Aug 2024 10:20:13 EDT (-0400)
  Re: Problems with textures and alpha channels...  
From: Zeger Knaepen
Date: 14 Nov 2005 18:20:20
Message: <43791bb4$1@news.povray.org>
"Shark" <nomail@nomail> wrote in message 
news:web.4378f0ed81eeb59294338110@news.povray.org...
> Maybe I will try rendering at twice the normal image size, then use 
mosaic
> preview until it's at the desired 'resolution', and finally resize the
> output by 1/2.

POV-Ray doesn't save the mosaic preview, and there's no AA, so that's 
not really a good approach, I'm afraid :(

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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