POV-Ray : Newsgroups : povray.general : Problems with textures and alpha channels... : Re: Problems with textures and alpha channels... Server Time
1 Aug 2024 10:15:47 EDT (-0400)
  Re: Problems with textures and alpha channels...  
From: Zeger Knaepen
Date: 13 Nov 2005 18:20:06
Message: <4377ca26@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message 
news:4377bb25@news.povray.org...
> Shark <nomail@nomail> wrote:
> > I'm trying to get the gold textures in "golds.inc" to work when I 
have alpha
> > set to on in the INI file. Unfortunately, the textures end up 
appearing
> > really dull in the output. I was wondering if ayone could help.
> 
>   Are you sure this is related to the alpha channel usage?
> 
>   Do they not look dull when you don't use alpha channel?
> 
>   If they still look dull even when you turn alpha channel off, then 
the
> problem is elsewhere.

this sounds like a bug I noticed a while ago: with using alpha-channel 
the color-clipping seems to be done entirely differently.  However, this 
bug seems to be solved in POV-Ray 3.6.1

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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