POV-Ray : Newsgroups : povray.binaries.animations : Non-linear movement : Re: Non-linear movement Server Time
5 Jul 2024 09:37:38 EDT (-0400)
  Re: Non-linear movement  
From: scott
Date: 12 Nov 2005 08:41:22
Message: <4375f102@news.povray.org>
"Greg M. Johnson" <p t e r a n d o n @
thecommononethatstartswithY.com> wrote in message
news:437563c5@news.povray.org
> Did some tweaking with a way to get non-linear movement.  I'd had
> one before, but when I actually plotted the curve, it was
> embarassing how little deviation from linearity there was.
>
> Now I've got it set up, perhaps too strongly, with a cos()^n, n<1
> function. A buggy version of this code is release in my recent p.g.
> posting.
>
> So the point is to see to what extent the movement in the raising
> of the hand is like that of a real human,

Doesn't look quite right to me.  Have you tried something like 
cos(x)*e^(-kx) which would represent a standard mass/spring/damper system? 
To a first approximation, that's how our muscles work.


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