excellent!
so, did you render an 8bit image out of povray?
Ideally you'd render a float precision image so you can get all the
out-of-focus hilight shapes just as bright as the in-focus hilights.
benp
the_ajj wrote:
> bp <ben### [at] rspcomau> wrote:
>
>>nice! how did you manage to get the pentagram-shaped bokeh on the
>>defocus? (i.e. the apeture shape?)
>>(been out of the loop a little, but last time i used some dof, the bokeh
>>came out perfectly square-shaped)
>>benp
>>
>>
>>the_ajj wrote:
>>
>>>More HDRI fun...!
>>>
>>>
>>>------------------------------------------------------------------------
>>>
>
>
> Nice of you to notice! The dof and bokeh effects were done as a bit of
> post-processing in photoshop using dofpro
> (http://www.richardrosenman.com/index.htm) - it gives much nicer results
> than the blur_samples function in povray. I used the megapov post
> processing function to produce a depth map and then used this in the
> plugin. The details are on my web site:
>
> http://www.squaretomato.co.uk/povray/index.php?thegame
>
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