Mike Raiford <mra### [at] hotmailcom> wrote:
> or find a way to adapt 3.6 to work with multiple processors.
There are only two options for this:
Run multiple copies of povray (like all multiprocessing patches for 3.6 do).
Disadvantage: Rendering will consume n times as much memory for n processes
than it does for 1 process (meaning that if 1 process requires 1 GB of
memory, 12 processes will require 12 GB).
Replicate what has been done for 3.7. Disadvantage: An incredible amount
of work and completely useless (because it is being done anyways).
--
- Warp
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