POV-Ray : Newsgroups : povray.binaries.images : araneus diamentus (wip 2) : Re: araneus diamentus (wip 2) Server Time
5 Nov 2024 04:25:50 EST (-0500)
  Re: araneus diamentus (wip 2)  
From: Stefan Persson [azynkron]
Date: 1 Nov 2005 20:04:23
Message: <43681097$1@news.povray.org>
Stop posting creepy things like that.. ;)

"David El Tom" <dav### [at] t-onlinede> wrote in message 
news:4367eb7d@news.povray.org...
> Hi to all out there,
>
> as always it took longer as expected for a follow up, but instead
> working with diffrent programs and scripts and converting mesh data
> forth and back again, I took a break to visit the blender-python-api
> docs and adapted my PERL script for placing things on a mesh as well as
> wrote a simple povray-export script for direct export of meshes into
> pov-code.
> So basic modelling is still done in Wings3D, all the rest is done within
> Blender. (Beside of this I had to recompile Blender from scratch as the
> pre-compiled version refused to work with my version of python).
>
> This is an intermediate version of a spider (species "araneus
> diamentus"/"Gartenkreuzspinne").
> Still a lot todo, as the maps are not convincing enough, the hairs seem
> to be to small to be visible (actual there are thousands of them) and
> the modell is still not poseable.
>
> plans for further improvments:
>   - replace hair with somthing more noteable/visible
>   - continue texture works
>   - make it poseable
>   - and finaly join it to the public
>
> Memory consumption was moderate (roughly 60M`s, ~2h@3GHzP4/1GB) for this
> render as the hairs are included in the modell itself.
>
>
> ehh, ..., by the way, ..., don't panic, it still can't move yet.
>
> ... dave
>
>
>


--------------------------------------------------------------------------------


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.