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David Buck wrote:
High!
> There's a value called EPSILON (see frame.h) which defines a small value
> and anything smaller would be considered 0 in some of the calculations.
> This value is set to 1e-10 which is dangerously close in magnitude to 1
> / 90,000,000 (the scale of Ringworld).
To which version of PoV-Ray do you refer? When I played around with very
small objects some years ago (must have been version 3.1), I found out
that everything smaller than about 1/12,000 unit was not rendered
anymore... so I wonder that nowdays epsilon should have been lowered
down to 1e-10, which is a cool six orders of magnitude smaller!
See you in Khyberspace!
Yadgar
Now playing: Tubular Bells Part 2 (Mike Oldfield)
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